
The downside to this, though still an improvement over Returns, is that “perfectly respectable” defines a disappointingly hefty chunk of the Tropical Freeze experience. Though it’s not quite as consistent as that game (background objects can often look low-poly, while examples of fancy lighting are few and far between), what Tropical Freeze offers is perfectly respectable. There hasn’t been a DK this pretty since the wizards of EAD Tokyo conjured Jungle Beat on GameCube. This is a marked, commendable improvement, and Retro deserves a pat on the back. The Kongs themselves look fantastic-fur blows majestically in the wind and ruffles in accordance with objects in the environment, while Cranky Kong’s beard whips wildly as he launches himself through the air with his pogo-cane.
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The most immediately noticeable upgrade from Returns is the jump from Wii’s 480p to full-on high definition on Wii U. As hinted by its name, Tropical Freeze’s plot involves a Viking invasion that results in the freezing over of Donkey Kong’s home, and though it’s nothing out of the ordinary, it’s charming and more than enough to set the game in motion. A few pokes of the GamePad and one genuinely impressive CGI sequence later, and the Kongs are back in action. The renewed attention to presentation is felt immediately upon sliding in the disc, with an angelic “Donk-eeee-Kooong” serenade as the game loads followed by a toe-tapping, tropical-themed melody at the title screen.

Donkey Kong can’t look cool wearing his pants below his buttocks anymore, but that’s no reason to give up altogether. line, then Tropical Freeze is Retro Studios’ effort to at least dress up the now 33-year-old ape in a polo and some freshly pressed slacks.

If 2010’s Returns felt like the DK equivalent of the fun-but-sterile New Super Mario Bros. Of course, Donkey and his publisher have grown up since then, and Nintendo’s innovative yet underpowered consoles are no longer capable of such shiny-object temptations.
